﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace FrogEngine
{
	public abstract class GameEntityBase3D : GameEntityBase, IOriented3DGameEntity, ILogical
	{
		public GameEntityBase3D(IEngine engine)
			: base(engine)
		{
			World = Matrix.Identity;
		}

		public Vector3 Position { get; set; }

		public Vector3 Velocity { get; set; }

		public Vector3 Forward { get; set; }

		public Vector3 Right { get; set; }

		public Vector3 Up { get; set; }

		public Matrix World { get; set; }

		public virtual void Update(GameTime gameTime)
		{
		}
	}
}
